The Ivory Pocket no longer vanishes in the doorway
- The bug: walking into the hall, the whole room could disappear: the tables, the lamps, the bar, even the floor.
- Why: the third-person camera trails behind you through the arch. With it in the passage and looking into the room, the hall's "only draw it when you can see the door" check couldn't see the door's own corners, so it hid everything.
- Fix: the hall is now always drawn with the camera in or near the doorway (within 6 m).
- Pool test: now checks four camera positions through and around the arch (59 checks).
VAEL is a co-op dark fantasy extraction dungeon crawler for PC, in active development. Get playtest news by email, or read the wiki.