Zombies that move like the dead
- A new zombie body. It layers these over the shared walk:
- A limp: one leg stays stiff, drags with the toes turned out, and the body drops onto it with each step.
- A lurch: the trunk rolls side to side with every step, and the head lags behind it.
- Arms: one arm reaches for you with its fingers clawing. The other hangs dead and swings from the shoulder.
- Head: it lolls to a new angle every few seconds and settles there.
- Breathing and standing: ragged, catching breaths, and a slow forward-and-back rock while it stands.
- Twitches: a head snapping aside, a shoulder jerking, a spasm through the whole body. Plus the odd stumble mid-stride.
- Every zombie is different. Each one picks its own limp side and dead arm, and its own twitch timing, so a crowd never moves in step.
- Variants move differently:
- Shambler: short, shuffling strides, and slower than before (chase speed 0.55 → 0.44).
- Rotter: fresher, so less limp and lolling, but it twitches more and still runs.
- Plague Bloater: a wide, rolling waddle.
- Smooth skinning. The zombie used to bend like a doll, every part rigid. Now the vertices near each joint are shared between the two bones that meet there, over a band either side of the joint as wide as the limb. Elbows, knees, shoulders and the neck bend as flesh, and the seams don't open.
- More realistic flesh. The creature shader gained an optional rotting-skin layer, used by the zombies:
- blotchy dead skin;
- purple-brown bruising pooled in the worst of it;
- grime in the low spots;
- a wet sheen where it has broken down.
- The Shambler and Rotter are greyer and more washed out, and the Bloater a duller, sicker green with less glow.
- Loot models for the v0.58 materials. Rotten teeth, a goblin's pouch with coins and a ring, a wendigo antler, drake scales, and a cracked, glowing ember heart. Before, these drops had no model.
- Daylight: the day's ambient goes from 0.95 to 1.15, so day still reads clearly brighter than the Sanctuary's lighter night.
- Screenshots: new
--shots=zombies(zombies walking, side-on and close up).
VAEL is a co-op dark fantasy extraction dungeon crawler for PC, in active development. Get playtest news by email, or read the wiki.