Aim at the sky, and the bow's own crosshair
- Bows and muskets can be raised high enough to hit a flying drake.
- The limit: the third-person camera stopped at 38° up, and lock-on framing at 10°. A drake circling 9–14 m above you sits 40–80° up.
- Now: while a bow, musket or staff is raised, the camera can look up to 78°. Locked on to something more than 3 m above you, it looks up at it.
- The body: the spine's lean into the aim is capped (34° up for the bow, 30° for the musket), and the arms carry the rest, so you don't fold over backwards.
- The bow's crosshair is its arc again.
- What you see now: while drawing, the aim is the arrow's real flight path with the impact ring where it will land.
- What was wrong: the four-tick centre reticle is the musket's. It had been showing over the bow since v0.31.1 and marked the screen centre, not where the arrow lands.
- Unchanged: the small centre dot also hides while a bow is drawn, and muskets and staves keep their reticles.
- Screenshots:.
VAEL is a co-op dark fantasy extraction dungeon crawler for PC, in active development. Get playtest news by email, or read the wiki.