Stuck interact prompt fix
- Fixed the "E 12 gold" / "E Take..." prompt sometimes staying on screen after walking over coins or picking up an item. Godot treats a freed object as equal to null, so once collected gold was freed, "nothing in reach" looked like no change and the HUD was never told to hide. The player now tracks whether a prompt is showing.
- The HUD also hides the prompt by itself whenever its target is freed, disabled or hidden (co-op pickups, the tutorial, anything else that removes loot).
- New (7 checks). It reproduced the bug 5/5 on the old code.
VAEL is a co-op dark fantasy extraction dungeon crawler for PC, in active development. Get playtest news by email, or read the wiki.