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Corruption and traps

Why lingering deep is dangerous, and every trap in the Forgotten Crypt.

The Fire Run: grates roaring in a wave down the room
The Fire Run: grates roaring in a wave down the room

Corruption

From the Forgotten Crypt down, a corruption meter builds every second you stay, faster in the Catacombs. It thickens the fog, drains the colour and makes every hit land harder, but pays a bounty if you get out. Purifying Salts burn some of it away.

Traps

Every trap shows itself to a careful eye and clicks before it bites. A roll beats all of them, and they hurt the dead too: lure skeletons onto them.

TrapWhereThe tell
Spike plateJust inside doorwaysA dark sunken plate with holes; it clicks, then spikes thrust up
Dart passageLonger corridorsA skull plate and slits in the wall; darts fly across the corridor
Pendulum bladeLonger corridors, under a hanging lampAlways swinging, with a whoosh; time your crossing

The Catacombs add the chasm: fall in and you're hurt and returned to safe ground. Trials bring their own pits and fire.