Vael
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Gear & loot

Weapons

Daggers, longswords, staves, bows, muskets and rods: every weapon with its base stats.

A musket shot: the flash, then the smoke
A musket shot: the flash, then the smoke

Six slots on your belt, drawn with 1 to 6. Every weapon class trains its own skill. Stats below are each weapon's base (Common) values; a higher rarity pushes them further. Gold values are base values.

Daggers

Fast cuts and a quick roll out. Trains Attack and Strength.

ItemBase statsValue
Rusted DaggerBetter than bare hands. Barely.
−15% damage · −10% poise damage 4 g
Iron DaggerHonest iron.
— 18 g
Bandit's ShivLight enough to keep swinging.
+4% damage · −10% poise damage · +8% stamina regen 22 g
Steel KrisA wavy blade that bites deeper.
+12% damage 35 g
Obsidian DirkVolcanic glass. Sharper than any steel, and as brittle as a promise.
+20% damage · −5% poise damage 52 g
BonecarverHeavy-spined. Made for breaking the dead.
+18% damage · +25% poise damage 60 g
Warden's FangPried from the Bone Warden's grip. Still cold.
+30% damage · +30% poise damage 140 g

Longswords

Heavier swings, more poise damage and more knockback for a little more stamina.

ItemBase statsValue
Iron LongswordA real sword. Every swing means it.
— 48 g
Templar Arming SwordIts order is ash. Its oath is not.
+8% damage · +8% poise damage · +8 max health 70 g
Ember BrandThe fuller still glows. It drinks warmth from what it kills.
+14% damage · +3 health per kill 84 g
Frostbite SabreHits like a winter. Things stop moving.
+6% damage · +28% poise damage 84 g
Grave Knight's BladeCarried by the dead who swore to keep the crypt. They still do.
+16% damage · +20% poise damage 96 g

Staves

Tap for an ember bolt, hold to gather a soulfire orb, heavy for a grave nova. Runs on mana; trains Magic.

ItemBase statsValue
Rotwood StaffDamp, soft, and still somehow magic.
−8% damage · −5% poise damage 26 g
Ashwood StaffTap to cast an ember bolt, hold to gather a soulfire orb, heavy for a grave nova.
— 44 g
Witch-Hazel StaffCut at midnight, by someone who knew what they were doing.
+8% damage · +12% stamina regen 66 g
Bonewrought StaffKnuckles and vertebrae, bound with grave-wire. It hums.
+18% damage · +10% poise damage 90 g
Soulglass StaffSomething is trapped in the crystal. It helps, for now.
+24% damage · +15% poise damage 110 g

Bows

Hold to draw, release to loose. While you draw, the arrow's real flight path is drawn ahead of you, with a ring where it will land; it turns red over an enemy. Trains Archery. Every bow looks like what it's made of, and three of them shoot fire, poison or frost arrows: see Bows and elemental arrows.

ItemBase statsValue
Bone ShortbowRib and sinew. Quick, light, a little sad.
−8% damage · −10% poise damage 20 g
Hunting BowHold to draw, release to loose. Kill them before they reach you.
— 30 g
Ashen RecurveBurnt black and stronger for it.
+10% damage · +6% stamina regen 46 g
Yew LongbowA heavy draw. Arrows that land like hammers.
+20% damage · +15% poise damage 58 g
BlightthornGrown, not carved, in a bog where nothing else would. Its arrows sicken the flesh they touch.
+2% damage · −5% poise damage 82 g
CinderheartIts heartwood never stopped smouldering. Every arrow sets what it hits alight.
+6% damage 84 g
RimefangCut from a tree frozen through for a hundred winters. Its arrows carry the cold into whatever they strike.
+4% damage · +5% poise damage 88 g
NightstalkerStrung with a ghoul's tendon. It wants to hunt.
+26% damage · +10% poise damage · +2 health per kill 92 g

Muskets

Three shots, then a reload with powder and ramrod (R tops it up early). Club them with the stock up close. Trains Shooting.

ItemBase statsValue
Rusted MatchlockIt still fires. Mostly in the direction you point it.
−10% damage · −5% poise damage 28 g
Flintlock MusketTap to fire, hold heavy to shoulder it. Three balls, then a reload. Make them count.
— 44 g
Grave ArquebusDug up with its owner. Neither of them wanted to stay buried.
+10% damage · +12% poise damage 64 g
Huntsman's Long GunA long barrel for long shots. As patient as the forest.
+20% damage · +5% poise damage · +6% stamina regen 82 g
Soot-Black CarbineStill warm. It remembers every war it was carried to.
+26% damage · +15% poise damage · +2 health per kill 96 g

Fishing rods

Light attack casts. Luck brings better fish; control widens your hold on the line. See Fishing.

ItemBase statsValue
Willow RodA bent willow switch, a horsehair line and a bone hook. It catches fish. Mostly.
−60% damage · −50% poise damage 24 g
Bone-Spine RodA spine, vertebra by vertebra, lashed straight. It flexes like it remembers being alive.
−55% damage · −45% poise damage · +8% fish luck · +6% line control 42 g
Witchwood RodCut from a tree that grew over a witch's grave. Fish come to it as if called.
−55% damage · −45% poise damage · +16% fish luck · +10% line control 68 g
Grave-Wire RodBlack iron and coffin-wire. It hums when something big moves below.
−50% damage · −40% poise damage · +25% fish luck · +16% line control 96 g

Shooting at things in the air

With a bow, a musket or a staff raised, the camera can look almost straight up, so you can bring down a drake circling overhead. Lock on to one in the air and the camera looks up at it.

Mythic weapons are on Mythic items.