Your character
Skills
The nine skills, how each one trains, what it gives at level 50, and the origins.
Nine skills, levels 1 to 50, each trained by doing it. Every level makes you a little stronger at it, and skills are never lost, even when your gear is. Press K to see them.
| Skill | Trained by | At level 50 |
|---|---|---|
| Attack | Landing melee hits | +59% melee damage |
| Strength | Landing melee hits | +78 max stamina, +49% poise damage |
| Defence | Blocking, parrying, getting hit | 20% less damage taken, on top of armour |
| Vitality | Taking damage, and dealing it | +98 max health |
| Stamina | Spending stamina | +59% stamina regen, sprinting 29% cheaper |
| Archery | Landing arrows | +59% arrow damage |
| Magic | Landing spells | +59% spell damage and mana regen |
| Fishing | Landing fish | +39% line control, +29% fish luck |
| Shooting | Landing musket shots | +59% shot damage, reloads 39% faster, steadier aim |
Ranks
Novice, Apprentice, Adept, Veteran, Expert, Master, with a burst of light at every milestone. XP needed grows steeply: roughly 740 for level 5, 4,400 for 10, 23,000 for 20 and 183,000 for 50.
Origins
Each new character (up to eight) picks an origin: a first weapon and a head start in two skills.
| Origin | Starts with | Head start |
|---|---|---|
| Sellsword | Iron dagger | Attack, Strength |
| Hedge Mage | Rotwood staff | Magic, Stamina |
| Poacher | Bone shortbow | Archery, Stamina |
| Gravekeeper | Rusted dagger | Defence, Vitality |
| Angler | Willow rod and a rusted dagger | Fishing, Vitality |
| Deserter | Rusted matchlock | Shooting, Strength |