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Traders and contracts

The Sanctuary's traders, trust levels, contracts, keys, upgrades and the casino.

The traders' stalls and contract board
The traders' stalls and contract board

The traders

TraderDeals in
The Bone MerchantA bit of everything; pays best for materials and fish
The ArmourerBlades, armour and shields
The Powder-WrightBows and long guns
The ApothecaryRings, amulets, charms and remedies

Traders pay a little more for the goods they deal in.

Trust

Each contract pays gold plus trust with that trader, through six levels: Stranger, Known, Trusted, Valued, Friend, Sworn. More trust means discounts, better prices for what you sell, bigger stalls and much rarer stock. A Sworn trader now and then keeps a Mythic back for you.

Contracts

Every trader posts four jobs, rerolled after each expedition. You take one at a time; it shows under your minimap.

  • Fetch: bring a number of a material.
  • Deliver: bring an item of a kind at a rarity or better.
  • Slay, marksman, chests, delve: kill knights, zombies, goblins, wendigos or drakes, kill with a bow or musket, open chests, or reach a depth. These count only when you get out alive.

The Key Cutter

Sells Vault Keys, Abyssal Keys, Ember Vials and Purifying Salts from your banked gold. See keys.

The Satchel-Wright

Permanent upgrades: a bigger backpack (12 slots to start, up to 24) and a bigger stash (40 to start, up to 100).

The Gilded Ossuary

The Sanctuary's casino: roulette, blackjack and no-limit hold'em against skeletons, solo or with your party, and through the arch the Moon's Maw slot hall with eight machines and a Grand jackpot. See Games in the Sanctuary.